

Anti-Grinding: Berwick Saga has an even stricter system of gaining experience.If one of your units dies, the player is able to retrieve the deceased's items by entering the cemetery and visiting their graves.Also, during missions where you fight the Imperial Army, they will be compelled to capture units that are crippled rather simply killing them, allowing the player to save them through ransom. If your units gets captured by the enemies (whether in battle or if unit is unable to retreat in time during escape chapters), their inventory is retained and they will only require a ransom.Anti-Frustration Features: Berwick Saga eases the player with certain mechanics.Anti-Cavalry: The Zanbato blade ignores the defense of horse riders and bypasses their shields while the Poleaxe and the Horse-Killing arrows will instantly kill the target's horses on hit but only if they inflict damage or else the the effects will be negated if the attack dealt no damage.The Hammer however, not only bypasses shields but also negates the defense of Armor class enemies. Anti-Armor: Weapons and ammunition such as the Rapier, Estoc and the Bodkin arrows are able to bypass the target's shield and directly deal damage and some weapons such as the Breaker Axe and the Shield-Breaker arrows are able to destroy shields instantly although they need to inflict damage or else the effect will not work.Ambition Is Evil: King Mordias IV's cruel lust for power shaped his actions and the state of the continent as a result, whether it's requesting the aid of his ancestral enemy, the Raze Empire, in order to win the Civil War or assasinating the Apostle and blaming it on the Raze Empire to cement his position as King.All Your Base Are Belong to Us: Navarron is finally overrun by Imperial Forces in the final chapter, thanks to Volcens surrendering the city to the Raze Empire in exchange for their protection, driven by sheer paranoia regarding Duke Bernard and the defections of Reese, Vanmillion and Vester.


Both of it's citizens regard the other with fear and suspicion and they fight to protect themselves from getting killed.

Due to a relatively recent civil war among the nations of the Berwick League, several of its members decide to defect and assist the Raze Empire in its invasion. The Berwick League, led by the Kingdom of Veria, quickly falls apart after the death of King Mordias IV of Veria, and more than half of the League's lands are swiftly occupied by the Raze Empire. It has been over a decade since the beginning of the most recent in a long history of bloody wars between the Berwick League and their bitter enemy, the Raze Empire. The story of Berwick Saga takes place in the continent of Lazberia, in the same world as Lieberia from Tear Ring Saga, but roughly a millennium after the events of that game. The result is a vastly different and complex game while maintaining the superficial elements to the Fire Emblem series. The legal mess caused by TearRing Saga prompted him to radically change his SRPG formula into his next game. Tear Ring Saga Series: Berwick Saga Lazberia chronicle chapter 174 is a 2005 video game created by Shouzou Kaga, the creator of the Fire Emblem series, and his company Tirnanog for the Playstation 2.
